About
Experienced game developer with 4 years in the industry, working across various platforms and genres. Strong understanding of gameplay and graphics, proficient in C++ and C# languages. Eager to contribute my skills to a team and continue creating engaging and interactive player experiences.
Unreal Engine Developer
V360 Energy (VR) 01/24 - Present
- Actively managing the packaging and porting process of various projects to Meta Quest 3, ensuring seamless compatibility and optimal performance on the platform.
- Innovatively designing and implementing a wide range of gameplay mechanics and systems, enriching the gaming experience and catering to diverse player preferences.
- Demonstrating proficiency in maintaining and enhancing the existing codebase, conducting thorough debugging, optimization, and refactoring to uphold quality standards and facilitate future development.
- Leveraging extensive experience with Unity Engine and Sentis to efficiently develop, prototype, and iterate on game features, maximizing productivity and achieving project milestones within deadlines.
Atmospheric Studios (VR) 10/23 - 11/23
- Developed and integrated various gameplay mechanics for multiplayer.
Figment Productions (VR) 06/23 - 10/23
- Developed and integrated the Observer System in Unreal Engine VR games, enabling the capture of cinematic shots and enhancing player experiences.
- Utilized OBS (Open Broadcaster Software) in conjunction with Unreal Engine for video recording and editing, creating compelling gameplay clips and promotional videos.
- Helped with content optimization and collision navigation system.
Baya Dynamics (ArchViz) 09/22 - 10/23
- Utilized C++ and Blueprints programming to develop and implement architecture visualization in Unreal Engine for various projects.
- Created and maintained game mechanics, physics, and other interactive features to enhance user experience.
- Worked collaboratively with a team of architects and designers to deliver high-quality rendered results on tight deadlines.
- Continuously updated and improved programming skills through training and self-study.
- Developed and implemented a variety of innovative plugins for architects and designers, such as the Annotation plugin and Capture plugin, to enhance their workflow and productivity.
- Integrated and worked with SQL databases, Amazon Web Services DynamoDB, and S3 for seamless data management and storage.
- Implemented Unreal Engine’s Pixelstreaming and web interface for interactive and accessible presentations of projects.
HES Games (FPS) 06/20 - 12/20
- Started as an intern junior generalist programmer for a FPS title.
- Programmed and improved part of the audio system, UI and HUD.
- Responsible for creating simple blueprint designs and helped level designers in that manner.
Game Developer
MountQ Studios 05/21 - 09/22
- Started as an Unity game developer for mobile games, developing a wide range of hyper-casual, casual and idle games.
- Worked as a gameplay programmer on a high-quality Action RPG title using the cutting-edge Unreal Engine 5 technology.
- Prototyping and testing small gameplay mechanics to have insights.
- Proven ability to create new game ideas and program gameplay mechanics while staying up to date with market data and player feedbacks.
Education
Beykoz University 2017-2023
Game Development
- Programming
- 3D Math
- Game and level design
- Game physics
UITM Rzeszow 2018-2019
Computer Graphics (Erasmus+)
- Fundamentals of 3D Graphics
- Motion and Animation
Turkish Naval Academy Computer Engineering (Attended) 2017
Technical Skills
C++ 14 11 C99 C#
Unreal Engine Unity Engine 3D Math
Virtual Reality Gameplay Tools
Github SVN Perforce Jira